

Open your Epic Games Dashboard and link your Epic and GitHub* accounts:ġ4. Then open the Unreal Engine Launcher and click “Get the source code on GitHub*” (UE4 source is free to registered users who have linked their GitHub* account with Epic Games, which we'll cover next).Ĭlicking the “Grab the source” link brings you to the GitHub* page, as pictured below:ġ3a. If you’re not already logged into GitHub*, log in now. If successful, a message like the one below will appear: Part Three: Configure UE4 for Vulkan*ġ2. Navigate to the folder containing the files unzipped in Step 5.ġ1. Select “Browse my computer…” in the “Update Drivers” screen.ġ0.

In Device Manager, expand “Display adapters,” right-click on the Intel® HD Graphics adapter, and select “Update driver.”ħ. Extract all files from the: ZIP and create a memorable destination folder. Select the required driver based on the development host.Ĥ. Select “Graphics Drivers” from the “Select a Product” drop-down menu.ģ. Part One: Download Intel® Graphics DriverĢ. These instructions are for setting up a development host with Intel® HD Graphics. Rebuilding the Unreal Engine requires the engine source-code, which is freely available on GitHub* to registered users who have linked their git account with Epic Games. Using UE4 with Vulkan* APIs requires that the engine be rebuilt, and this must be done after the Vulkan* SDK has been downloaded, and installed. For Visual Studio, navigate to the Visual Studio download page. To install UE4, visit the Unreal Engine download page.

The heir apparent to OpenGL*, Vulkan* gives developers greater control over threading and memory management, and more direct access to the GPU than predecessor APIs, which means more versatility for addressing an array of target platforms. Just as parallelism and multithreaded programming paved the way for the performance strides of multicore CPUs, Vulkan* APIs are poised to forge a future of multithreaded, cross-platform GPU programming, and high-performance rendering, regardless of the target device.
